
I know quite a few people who don't play Olympus for this very reason. The removal or nerf of defibs in anyway would certainly push me away from Asylum. Defibs have been a part of Asylum for so long now, not quite since the very beginning but needless to say a very long time. One of the few reasons I have not yet switched over to Olympus is that their epi pens don't cut it for me. TL DR: Whitelisted medics sounds good to me, but please don't force whitelisted medics to be on teamspeak while on duty. However, like most people have said, maybe the medics should have some kind of benefit or buff to make them superior to regular civilians when it comes to providing aid and support to other players? I think if civilians here are already used to having defibrillators, then that should not change. I'm thinking of playing here in Asylum for that reason alone, as I won't be forced to be in teamspeak while being a medic, my favorite role. This to me is a tad too immersion breaking and not to mention flat out distracting when trying to stay in character in the game. One of the things I dislike about being an on duty medic on Olympus is that you're forced to be on their medic teamspeak channel in order to communicate and coordinate with other medics. I'm brand new to this server (read rules, but haven't even played it yet), but I have experience as a whitelisted medic on Olympus. If anything, buff medics to make it more rewarding for them to revive people. They're in the process of making defibs somewhat like ours but not to the extent where medics will be useless. I played a bit of medic when I first started playing (mainly for cheap helis I must admit) and I wouldn't waste my time getting whitelisted for the most boring and least rewarding part of the game. I'm pretty sure when the kicks were really bad last year, everyone said they would play Olympus if they just had our defibs. Everyone on there just suicides to get their gear back as a workaround which is a pretty dumb solution. Even though there's a good few medic trolls currently, they still give you a defib in Kavala from time to time when needed. I just hate the idea of defib nerfs when all they do is slow down the game. Whitelisted medics would do nothing but filter out those who play medic to fuck around, leaving a handful of people as medics.

I played Siege yesterday and haven't recovered yet. Maybe requiring more talents or reducing the time-limit for Civs/Cops to revive a player which would make the Whitelisted medic more relevant. I like the way Olympus does things, but I don't want to remove the defibs from Civs/Cops. I feel that we can come to a happy medium. As you climb the ranks you can do more things such as go to illegal areas and use more advanced vehicles like quilins, sports hatch and helicopters. Create a rank based system based on merit and playtime with splunk access to the faction leader or make the leader an admin who already has it. Limit the tow script to medics only and add in a spot where they tow cars to and impound them. Remove auto repair from civs and force them to carry toolkits or they’d need to call EMS for help. Defibs become limited use (maybe twice) before needing an adrenaline shot by a medic (remove adrenaline from civs) or getting treated at a hospital before they bleed out by server restart. I’m all for it and I think we should do something similar to Olympus: Perhaps prestige/more perks for whitelisted medics.Įdit: keep in mind these rules are back from before defibs. You must provide assistance to everyone equally. There is no buddy protection while playing as a medic.

Only give someone a ride if they are stuck in a remote area of the map without a vehicle. If responding to a call, make sure you have your sirens on. If you get called to the scene of a firefight and the fighting has stopped, you must identify the winning faction/gang and receive their permission on who to revive.ĭo not partake in any illegal activity while on duty. If you get called to the scene of a firefight, do not enter or attempt to revive anyone until the fighting has ceased. Here is a copypaste of the medic rules from my old server. There could perhaps be 1 or 2 unwhitelisted slots that are same as current medic, but then whirelisted slots that have to abide by strict rules, but recieve bonuses for medic actions completed. I didn't go through all the 6 pages but the altis life serverI played a long time ago had some good rules imo.
